
Ciara Daag
Caldari Science and Trade Institute
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Posted - 2009.06.01 00:04:00 -
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Edited by: Ciara Daag on 01/06/2009 00:08:27
Originally by: Akita T Edited by: Akita T on 27/05/2009 09:14:07 Right now, one of the best activities in the "profitability" area is L4 highsec mission-running : it provides decent income levels (which scale upwards with player skill and investment in gear, which is important), it requires moderate to low amounts of effort, it's marginally fun (for a while at least, until your hundredth time saving the damsel), it doesn't take a lot of player nor pilot skill to do (especially since rigs were introduced), and even less if you team up (or dual box)... so yeah, tell me, how exactly would you hope for other things to compete with that ?
Spoken like a true carebear. However,mission running is not in any way shape or manner the "best: activity in the profitable area. Exploration beats it hands down.Do does 0.0 ratting. Actually,there are some people in my corp that have been doing quite well in W space,but it requires more organization. It seems to me that the key to getting more people in W space is to increase demand for the T3 ships. If the cost is high,the demand is low and the equilibrium will setup in such a way that few people will work W space. If more people come in supply far outstrips demand,prices fall,people stop because its not profitable vs the risk etc. What needs to be done is to decide how many t3 ships they want in the game and decide the price point that will make that happen. They then need to decide how much money they want people they want to be exploiting W space and decide a profit point that will make this happen. Finally they need to adjust the build cost for the T3 ships to link the T3 activities with the T3 manufacturing either by adjusting build materials requirements of the T3 ships,adjusting the amount of materials gained from T3 activities,of both such that supply meets demand while the prices remain at where they want them. Risk is a factor but there is also supply and demand involved. Thats why CCP hired an economist,but I'm not sure if they are using him in this capacity.
One thing I would like to see is perhaps all TI non named drops eliminated from missions. Named modules would still drop,but no more often so often a wreck would be empty,but it would get rid of all that t1 junk that floods the market.
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